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Live to Tell the Tale: Combat Tactics for Player Characters
Key item features
- From the author ofThe Monsters Know What They’re Doingcomes an introduction to combat tactics for Dungeons & Dragons players.
In his first book,The Monsters Know What They’re Doing(based on his popular blog),Keith Ammann unleashed upon the D&D world a wave of clever, highly evolved monster tactics. Now it’s only fair that he gives players the tools they need to fight back…and prevail!
An introduction to combat tactics for fifth-edition Dungeons & Dragons players,Live to Tell the Taleevens the score. It examines the fundamentals of D&D battles: combat roles, party composition, attacking combos, advantage and disadvantage, Stealth and Perception, and more…including the ever-important consideration of how to run away!
Don’t worry about creating a mathematically perfect character from square one. Survival isn’t about stats—it’s about behavior! With four turn-by-turn, roll-by-roll, blow-by-blow sample battles,Live to Tell the Talebreaks down how to make the best choices for your cherished characters so that they can survive their adventures, retire upon their accumulated riches, and tell stories about the old days that nobody will ever believe.Keith Ammann is the creator of the award-winning blog and bookThe Monsters Know What They're Doingand author of a series of books by the same name, including the recentMaking Enemies: Monster Design Inspiration for Tabletop Roleplaying Games andHow to Defend Your Lair. He's been a roleplaying gamer and game master for more than thirty-five years. He likes to play outwardly abrasive helpers, out-of-their-element helpers, and genuinely nice, helpful helpers. Mostly, though, he plays non-player characters. And monsters.
The Monsters Know What They’re Doing is a series dedicated to helping make Dungeons & Dragons combat encounters more efficient, immersive, and exciting.Praise for The Monsters Know What They're Doing
“I’ve always said, the Dungeon Master is the whole world except for his players and as a result, I spend countless hours prepping for my home group. What Keith gets is that the monsters are the DM’s characters and his work has been super helpful in adding logic, flavor, and fun in my quest to slaughter my players’ characters and laugh out the window as they cry in their cars afterward.” —Joe Manganiello, award-winning actor/producer, author ofEvolution, founder/creative director of Death Saves streetwear, and consultant/contributor to Dungeons & Dragons“This book almost instantly made me a better Dungeon Master. If you’re running games, it is a must-have enhancement. I gave copies to the two others in our group who share in the Dungeon Mastering, and both of them came back the next time grinning rather slyly. Keith is a diabolical genius, and I say that with the utmost respect!”—R. A. Salvatore, #1New York Times bestselling author of more than sixty-five books, including the Drizzt novels The Crystal Shard, Timeless, and Boundless“The best movie villains are the ones you fall in love with. Keith’s book grounds villains in specificity, motivation, and tactics--so much so that players will love to hate ‘em. This book will enrich your game immeasurably!”—Matthew Lillard, award-winning actor, director, producer, and co-founder of Beadle and Grimm’s Pandemonium Warehouse“I have to send this book to my DM!”—Hugo award finalist Max Gladstone, author of This is How You Lose the Time War“I hope my DM doesn't read this book.”—Hugo award-winner Elizabeth Bear, author ofAncestral Night“Every great DM needs a copy of this book like a play - Ammann, Keith
- ISBN: 9781982122690
Specs
Age group, Adult
Game type, Strategy Games
Brand, Unbranded
Edition, Edition Number One
Character, No Real Character
Character group, No Character Group
Age group
Adult
Game type, Strategy Games
Game type
Strategy Games
Brand, Unbranded
Brand
Unbranded
Edition, Edition Number One
Edition
Edition Number One
Character, No Real Character
Character
No Real Character
Character group, No Character Group
Character group
No Character Group
About this item
Product details
Live to Tell the Tale: Combat Tactics for Player Characters
- From the author ofThe Monsters Know What They’re Doingcomes an introduction to combat tactics for Dungeons & Dragons players.
In his first book,The Monsters Know What They’re Doing(based on his popular blog),Keith Ammann unleashed upon the D&D world a wave of clever, highly evolved monster tactics. Now it’s only fair that he gives players the tools they need to fight back…and prevail!
An introduction to combat tactics for fifth-edition Dungeons & Dragons players,Live to Tell the Taleevens the score. It examines the fundamentals of D&D battles: combat roles, party composition, attacking combos, advantage and disadvantage, Stealth and Perception, and more…including the ever-important consideration of how to run away!
Don’t worry about creating a mathematically perfect character from square one. Survival isn’t about stats—it’s about behavior! With four turn-by-turn, roll-by-roll, blow-by-blow sample battles,Live to Tell the Talebreaks down how to make the best choices for your cherished characters so that they can survive their adventures, retire upon their accumulated riches, and tell stories about the old days that nobody will ever believe.Keith Ammann is the creator of the award-winning blog and bookThe Monsters Know What They're Doingand author of a series of books by the same name, including the recentMaking Enemies: Monster Design Inspiration for Tabletop Roleplaying Games andHow to Defend Your Lair. He's been a roleplaying gamer and game master for more than thirty-five years. He likes to play outwardly abrasive helpers, out-of-their-element helpers, and genuinely nice, helpful helpers. Mostly, though, he plays non-player characters. And monsters.
The Monsters Know What They’re Doing is a series dedicated to helping make Dungeons & Dragons combat encounters more efficient, immersive, and exciting.Praise for The Monsters Know What They're Doing
“I’ve always said, the Dungeon Master is the whole world except for his players and as a result, I spend countless hours prepping for my home group. What Keith gets is that the monsters are the DM’s characters and his work has been super helpful in adding logic, flavor, and fun in my quest to slaughter my players’ characters and laugh out the window as they cry in their cars afterward.” —Joe Manganiello, award-winning actor/producer, author ofEvolution, founder/creative director of Death Saves streetwear, and consultant/contributor to Dungeons & Dragons“This book almost instantly made me a better Dungeon Master. If you’re running games, it is a must-have enhancement. I gave copies to the two others in our group who share in the Dungeon Mastering, and both of them came back the next time grinning rather slyly. Keith is a diabolical genius, and I say that with the utmost respect!”—R. A. Salvatore, #1New York Times bestselling author of more than sixty-five books, including the Drizzt novels The Crystal Shard, Timeless, and Boundless“The best movie villains are the ones you fall in love with. Keith’s book grounds villains in specificity, motivation, and tactics--so much so that players will love to hate ‘em. This book will enrich your game immeasurably!”—Matthew Lillard, award-winning actor, director, producer, and co-founder of Beadle and Grimm’s Pandemonium Warehouse“I have to send this book to my DM!”—Hugo award finalist Max Gladstone, author of This is How You Lose the Time War“I hope my DM doesn't read this book.”—Hugo award-winner Elizabeth Bear, author ofAncestral Night“Every great DM needs a copy of this book like a play - Ammann, Keith
- ISBN: 9781982122690
info:
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Specifications
Age group
Adult
Game type
Strategy Games
Brand
Unbranded
Edition
Edition Number One
Warranty
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Oct 20, 2020
Reviewer name: Douglas
4 out of 5 stars
Verified Purchase
Good Information for 5E players.
This title includes many tips on putting together parties and maximizing strategies in 5E D
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