
Making Browser Games: Making RPG Browser Games: Constructing Role-Playing Game "Content-as-a-Service" (CaaS) for Phaser.js Gaming Frameworks v3.x.x and v2.x.x. (Paperback)
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Making Browser Games: Making RPG Browser Games: Constructing Role-Playing Game "Content-as-a-Service" (CaaS) for Phaser.js Gaming Frameworks v3.x.x and v2.x.x. (Paperback)
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- Book formatPaperback
- Fiction/nonfictionNon-Fiction
- GenreComputing & Internet
- Pages234
- Reading levelGrade 1, Grade 10, Grade 11, Grade 12, Grade 2, Grade 3, Grade 4, Grade 5, Grade 6, Grade 7, Grade 8, Grade 9, Kindergarten, Preschool
- Series titleMaking Browser Games
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This is an expanded chapter from the Phaser Game Starter Kit Collection. It leads you through constructing Role-Playing Game (RPG) as "White Labeled Content-as-a-Service" (CaaS) game development and publication - a NEW innovative approach in "Headless HTML5 Game Design". This workbook provides has both front- and back-end encoding. It's an advanced topic for experienced web developers, and anyone interested in cutting-edge game development operations (DevOps).Discover how to create Role-Playing games using the methods from this expanded chapter from the Phaser Game Starter Kit Collection. When you finish this workbook, you will have a production pipeline ready to create as many different RPG "Content-as-a-Service" (CaaS) games as your imagination can dream up! This is the central tool in my game production studio! You'll also get bonus content, downloads, source code examples, game variations tweaks, and references on how to do every single thing within this 'White Label" game design workbook. You could copy and paste any examples into your own productions and then modify those resources for your own bespoke products. General Game Licenses are included for patron who purchased this workbook. I would like to guide you in creating several styles of RPG game mechanics as CaaS by using an innovative approach in Headless Game Design. We will use those game mechanics, front-end mechanisms, and the development methods discussed in Headless Game Design. By the end of this workbook, you should have a fully functional "RPG" game - not just a copy of my game, but your very own product using your own gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase. This extraordinarily comprehensive guide will teach you how to: 1) Use either the Phaser JS Gaming Framework either v2.x.x or v3.16+ as a "Front-end" populated with back-end CaaS resources. 2) How to integrate "RPG" game mechanics from "Content-as-a-Service" (CaaS) back-end services quickly! 3) Use your game as a "Progressive Web Application" or "Single Page Web Application" for any "Internet-of-Things" (IoT) device. 4) How to create Licensed access for "Affiliated Business Networks" and fans to generate bespoke modules and game expansions. 5) Automatically generate various game board features. If you have any feedback or suggestions please join our email listing or participate in the forum for this course!
Making Browser Games: Making RPG Browser Games: Constructing Role-Playing Game "Content-as-a-Service" (CaaS) for Phaser.js Gaming Frameworks v3.x.x and v2.x.x. (Paperback)
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Specifications
Book format
Paperback
Fiction/nonfiction
Non-Fiction
Genre
Computing & Internet
Pages
234
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