I usually can't put Meltzer's work down once I pick it up, and I felt that way about this one as I went through the last half, but the pacing and the structure of this one threw me off a bit. Structurally, it felt like some odd choices were made. Chapters focusing on the protagonists were in first person present, and the few chapters focused elsewhere were in third person past, and so jumping between chapters sometimes felt fairly jarring. The plot also lagged some, about a fourth of the way in. There's a plot twist there that causes the lag, directly--or, it did for me, at least--but there's no way to speak of it more directly without giving away a piece of the plot. That said, I understand that twist had to happen, and made sense, even if I didn't at the time and even if it did slow things down a bit. And, all told, Meltzer swept me back into the plot before much time had passed. For readers who haven't read Meltzer before, I probably wouldn't suggest starting with this one--I don't think it's nearly the best--but I did really enjoy it, and it was certainly a good piece of entertainment.
The Zero Game
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About This Item
Matthew Mercer and Harris Sandler are best friends who have plum jobs as senior staffers to well-respected congressmen. But after a decade in Washington, idealism has faded to disillusionment, and they're bored. Then one of them finds out about the clandestine Zero Game. It starts out as good fun-a simple wager between friends. But when someone close to them ends up dead, Harris and Matthew realize the game is far more sinister than they ever imagined-and that they're about to be the game's next victims. On the run, they turn to the only person they can trust: a 16-year-old Senate page who can move around the Capitol undetected. As a ruthless killer creeps closer, this idealistic page not only holds the key to saving their lives, but is also determined to redeem them in the process. Come play The Zero Game-you can bet your life on it.
MELTZER, BRAD (LARGE PRINT)
Grand Central Publishing
|Number of Pages|
|Is Large Print|
|Assembled Product Dimensions (L x W x H)|
9.00 x 6.00 x 1.50 Inches
This was a Buddy rea...
This was a "Buddy" read that my husband and I read together. I hate to admit it, but this is my first Brad Meltzer novel. I had this book on my shelf for quite awhile. This was a take no prisoners thrill ride. From the beginning to the shocking end, the twist, turns, and action never slowed down. Matthew and Harry play what they think is a harmless little game on Capitol Hill. But, the stakes in the game suddenly take on a more serious tone. As a result, Matthew begins to feel a little nervous and decides watch the situation a little closer. But, someone doesn't like Matthew's snooping. From the very beginning, we were hooked on this book. We both couldn't wait to find out what was going to happen next. The inside knowledge of the Capitol, pages, interns, and lobbyist gave the novel a feel of authenticity. The charcters were likable and we found ourselves rooting for them all the way. Be sure to stay with the book until the very end. There is a surprise twist at the end. I love that stuff! Overall an A-
The Zero Game refers t...
The Zero Game refers to a game where Capitol Hill staffers try to put pieces of legislation into law. The person who bets the most, must then make that happen. So when a harmless, tapped gold mine is put into play, Harris' friend Matthew, who's Rep. is on the Appropriations committee, bets everything he's got-then is killed. Harris decides he must figure out what's going on. So Harris gets Viv, a 17-year-old Capitol page, involved and before you know it, they're flying cross country in a Gulfstream (claiming to be on a trip for a Senator) to enter this mine 1.5 miles deep. They don't understand what they discover, but end up making an appointment back in DC with a scientist with the NSF. All the while, they're being chased by a highly skilled killer (but not highly skilled enough to kill our two main characters, of course). "The Zero Game" started off intriguingly, went off in a rather odd tangent, then came back and finished pretty strongly. Unfortunately, a good bit of it was pretty implausible. The relationship between Harris and Viv was quite unbelievable. And the chases within the Capitol itself...I mean, c'mon. There's no security cameras in parts of the Capitol? Really? In the hands of someone like Crichton (RIP) this would have been a much better book. Not that this is bad, it's just not that great.
I didnt think it was ...
I didn't think it was one of Brad Meltzer's best but certainly an entertaining story. The "game" turned out to not really be what the reader was lead to think it was...but it was none the less "deadly". The book does give the reader a very god insight of just what is more than likely happening on "The Hill".
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