

Hero image 0 of Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them, 0 of 3
Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them
(No ratings yet)
Key item features
Video games are big business. They can be addicting. They are available almost anywhere you go and are appealing to people of all ages. They can eat up our time, cost us money, even kill our relationships. But it's not all bad! This book will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them. With sales in the tens of billions of dollars each year, just about everybody is playing some kind of video game whether it's on a console, a computer, a web browser, or a phone. Much of the medium's success is built on careful (though sometimes unwitting) adherence to basic principles of psychology. This is something that's becoming even more important as games become more social, interactive, and sophisticated. This book offers something unique to the millions of people who play or design games: how to use an understanding of psychology to be a better part of their gaming communities, to avoid being manipulated when they shop and play, and to get the most enjoyment out of playing games. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.
Specs
- Book formatPaperback
- Fiction/nonfictionNon-Fiction
- Pub date20151016
- Pages320
- Reading levelGeneral (US: Trade)
- Age rangeAll Ages
Current price is USD$42.00
Price when purchased online
Out of stock
How do you want your item?
Out of stock
About this item
Product details
Video games are big business. They can be addicting. They are available almost anywhere you go and are appealing to people of all ages. They can eat up our time, cost us money, even kill our relationships. But it's not all bad! This book will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them.
With sales in the tens of billions of dollars each year, just about everybody is playing some kind of video game whether it's on a console, a computer, a web browser, or a phone. Much of the medium's success is built on careful (though sometimes unwitting) adherence to basic principles of psychology. This is something that's becoming even more important as games become more social, interactive, and sophisticated. This book offers something unique to the millions of people who play or design games: how to use an understanding of psychology to be a better part of their gaming communities, to avoid being manipulated when they shop and play, and to get the most enjoyment out of playing games. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.Video games are big business. They can be addicting. They are available almost anywhere you go and are appealing to people of all ages. They can eat up our time, cost us money, even kill our relationships. But it's not all bad! This book will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them. With sales in the tens of billions of dollars each year, just about everybody is playing some kind of video game whether it's on a console, a computer, a web browser, or a phone. Much of the medium's success is built on careful (though sometimes unwitting) adherence to basic principles of psychology. This is something that's becoming even more important as games become more social, interactive, and sophisticated. This book offers something unique to the millions of people who play or design games: how to use an understanding of psychology to be a better part of their gaming communities, to avoid being manipulated when they shop and play, and to get the most enjoyment out of playing games. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.
info:
We aim to show you accurate product information. Manufacturers, suppliers and others provide what you see here, and we have not verified it. Â
Specifications
Book format
Paperback
Fiction/nonfiction
Non-Fiction
Genre
Psychology/Social Psychology
Pub date
20151016
Warranty
Warranty information
Please be aware that the warranty terms on items offered for sale by third party Marketplace sellers may differ from those displayed in this section (if any). To confirm warranty terms on an item offered for sale by a third party Marketplace seller, please use the 'Contact seller' feature on the third party Marketplace seller's information page and request the item's warranty terms prior to purchase.
Similar items you might like
Based on what customers bought
100+ bought since yesterday MLB The Show 26 - Playstation 5 $69.00
100+ bought since yesterday
Sponsored$6900current price $69.00MLB The Show 26 - Playstation 5
574.8 out of 5 Stars. 57 reviewsSave withPickup todayDelivery todayShipping, arrives todayRollback Call of Duty: Black Ops 7 - Xbox Series X $34.98 Was $69.00
Rollback
$3498current price $34.98, Was $69.00$69.00Call of Duty: Black Ops 7 - Xbox Series X
3494.4 out of 5 Stars. 349 reviewsRoutledge Studies in Crime, Culture and Video Games, Crime, and Control: Getting Played, (Paperback) $57.08
$5708current price $57.08Routledge Studies in Crime, Culture and Video Games, Crime, and Control: Getting Played, (Paperback)
Best seller BATTLEFIELD 6, PlayStation 5 $69.00
Best seller
$6900current price $69.00BATTLEFIELD 6, PlayStation 5
10354.4 out of 5 Stars. 1035 reviewsIn 50+ people's carts Poppy Playtime Triple Pack - Nintendo Switch Game $39.88
In 50+ people's carts
$3988current price $39.88Poppy Playtime Triple Pack - Nintendo Switch Game
10484.8 out of 5 Stars. 1048 reviewsPlaying with Videogames, (Paperback) $42.39
$4239current price $42.39Playing with Videogames, (Paperback)
BATTLEFIELD 6, Xbox Series X $69.00
$6900current price $69.00BATTLEFIELD 6, Xbox Series X
2404.2 out of 5 Stars. 240 reviewsBest seller WWE 2K25, Xbox Series x $15.00
Best seller
$1500current price $15.00WWE 2K25, Xbox Series x
2404.7 out of 5 Stars. 240 reviewsBest seller PGA Tour 2K25, PlayStation 5 $19.93 Was $29.99
Best seller
$1993current price $19.93, Was $29.99$29.99PGA Tour 2K25, PlayStation 5
1574.6 out of 5 Stars. 157 reviewsA Play of Bodies: How We Perceive Videogames, (Paperback) $35.00
$3500current price $35.00A Play of Bodies: How We Perceive Videogames, (Paperback)
Best seller MLB The Show 25 - Xbox Series X $15.00 Was $49.00
Best seller
$1500current price $15.00, Was $49.00$49.00MLB The Show 25 - Xbox Series X
1564.4 out of 5 Stars. 156 reviewsOriginal Xbox: The Console and the Games, (Hardcover) $32.24
$3224current price $32.24Original Xbox: The Console and the Games, (Hardcover)
Best seller The Legend of Zelda: Breath of the Wild, (Expanded Edition) (Hardcover) $19.61
Best seller
$1961current price $19.61The Legend of Zelda: Breath of the Wild, (Expanded Edition) (Hardcover)
864.5 out of 5 Stars. 86 reviewsNew Media Cultures, (Paperback) $36.93
$3693current price $36.93New Media Cultures, (Paperback)
Gaming Sel: Games as Transformational to Social and Emotional Learning, (Paperback) $49.80
$4980current price $49.80Gaming Sel: Games as Transformational to Social and Emotional Learning, (Paperback)
Routledge Advances in Game Studies Videogames, Identity and Digital Subjectivity, (Paperback) $59.99
$5999current price $59.99Routledge Advances in Game Studies Videogames, Identity and Digital Subjectivity, (Paperback)
Routledge Advances in Sociology Video Games as Culture: Considering the Role and Importance of Video Games in Contemporary Society, (Paperback) $58.96
$5896current price $58.96Routledge Advances in Sociology Video Games as Culture: Considering the Role and Importance of Video Games in Contemporary Society, (Paperback)
How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society, (Paperback) $55.97
$5597current price $55.97How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society, (Paperback)
Studies in Gaming Player and Avatar: The Affective Potential of Videogames, (Paperback) $34.08
$3408current price $34.08Studies in Gaming Player and Avatar: The Affective Potential of Videogames, (Paperback)
Customer ratings & reviews
0 ratings|0 reviews
This item does not have any reviews yet

