
GMT Games Combat Commander: Mediterranean 3rd Printing
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Key item features
- COMPONENTS: 352 large counters (5/8"), 140 small counters (1/2"), 216 2.5" x 3.5" cards, Six 2-sided 17" x 22" maps (twelve maps in total), Three 2-sided player aid cards, One 32-page Playbook.
- This second game in the Combat Commander series includes units, cards, and scenarios depicting the fighting forces of these nations.
- Combat Commander: Volume II - Mediterranean (or "CC:M") is the sequel to Combat Commander: Volume I - Europe ("CC:E")
- 12 new historical scenarios, each one including at least one of the three new nationalities.
- A complete manifest of all 432 Fate Cards included in CC:E and CC:M. Number crunchers rejoice!
Specs
- Game typeStrategy Games
- Min players2
- Minimum recommended age12 Up
- Brandcombat-commander
- MaterialPaper
- ColorWhite
Current price is USD$91.71
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Columbus, 43215
Arrives by Mon, Apr 13
|Sold and shipped by PBM Express USA LLC
5 stars out of 5, based on 2 seller reviews(5.0)2 seller reviews
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Starting from $92.99
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About this item
Product details
GMT Games Combat Commander: Mediterranean 3rd Printing
Features:
-COMPONENTS: 352 large counters (5/8"), 140 small counters (1/2"), 216 2.5" x 3.5" cards, Six 2-sided 17" x 22" maps (twelve maps in total), Three 2-sided player aid cards, One 32-page Playbook.
Combat Commander: Volume II - Mediterranean (or "CC:M") is the sequel to Combat Commander: Volume I - Europe ("CC:E"). CC:M's main theme is the addition of three new "nationalities" to the Combat Commander family: Britain & the Commonwealth France & the Allied Minors Italy & the Axis Minors This second game in theCombat Commander series includes units, cards, and scenarios depicting the fighting forces of these nations.
FATE CARDS: As for Germany, Russia, and America in CC:E, each of the new nationalities has its own 72-card Fate Deck highlighting its historical strengths and weaknesses (marksmanship for the British, giving them fewer shots but of higher quality; a higher likelihood of surrender for broken Italian units; quality Orders, Actions, and Events for the French but saddled with only a "1" discard capability; etc.).
CC:M's Playbook will include the following: 12 new historical scenarios, each one including at least one of the three new nationalities. An updated Random Scenario Generator incorporating the new nationalities and the twelve new maps, as well as allowing for the early years of fighting in 1939 and 1940. This random scenario system provides an almost unending variety of map configurations, force structures, and combat situations. Replayability value for Combat Commander gets even better with this new addition to the family. A complete manifest of all 432 Fate Cards included in CC:E and CC:M. Number crunchers rejoice! Assigned Point Values for all units, weapons, radios and fortifications in CC:E and CC:M, allowing players to easily create their own scenarios and Orders of Battle. Additional designer's notes and play hints. And more... Combat Commander is one of those rare exceptional values in wargaming—one that can be revisited time and time again, each with a new tale to tell.
NOTE: Combat Commander: Mediterranean is not a stand-alone game. You will need to own Combat Commander: Europe in order to play it.
Time scale: several minutes per turn
Map scale: 30 meters per hex
Unit scale: Squads, Fire Teams, and Leaders
Number of players: 2
Features:
-COMPONENTS: 352 large counters (5/8"), 140 small counters (1/2"), 216 2.5" x 3.5" cards, Six 2-sided 17" x 22" maps (twelve maps in total), Three 2-sided player aid cards, One 32-page Playbook.
Combat Commander: Volume II - Mediterranean (or "CC:M") is the sequel to Combat Commander: Volume I - Europe ("CC:E"). CC:M's main theme is the addition of three new "nationalities" to the Combat Commander family: Britain & the Commonwealth France & the Allied Minors Italy & the Axis Minors This second game in theCombat Commander series includes units, cards, and scenarios depicting the fighting forces of these nations.
FATE CARDS: As for Germany, Russia, and America in CC:E, each of the new nationalities has its own 72-card Fate Deck highlighting its historical strengths and weaknesses (marksmanship for the British, giving them fewer shots but of higher quality; a higher likelihood of surrender for broken Italian units; quality Orders, Actions, and Events for the French but saddled with only a "1" discard capability; etc.).
CC:M's Playbook will include the following: 12 new historical scenarios, each one including at least one of the three new nationalities. An updated Random Scenario Generator incorporating the new nationalities and the twelve new maps, as well as allowing for the early years of fighting in 1939 and 1940. This random scenario system provides an almost unending variety of map configurations, force structures, and combat situations. Replayability value for Combat Commander gets even better with this new addition to the family. A complete manifest of all 432 Fate Cards included in CC:E and CC:M. Number crunchers rejoice! Assigned Point Values for all units, weapons, radios and fortifications in CC:E and CC:M, allowing players to easily create their own scenarios and Orders of Battle. Additional designer's notes and play hints. And more... Combat Commander is one of those rare exceptional values in wargaming—one that can be revisited time and time again, each with a new tale to tell.
NOTE: Combat Commander: Mediterranean is not a stand-alone game. You will need to own Combat Commander: Europe in order to play it.
Time scale: several minutes per turn
Map scale: 30 meters per hex
Unit scale: Squads, Fire Teams, and Leaders
Number of players: 2
- COMPONENTS: 352 large counters (5/8"), 140 small counters (1/2"), 216 2.5" x 3.5" cards, Six 2-sided 17" x 22" maps (twelve maps in total), Three 2-sided player aid cards, One 32-page Playbook.
- This second game in the Combat Commander series includes units, cards, and scenarios depicting the fighting forces of these nations.
- Combat Commander: Volume II - Mediterranean (or "CC:M") is the sequel to Combat Commander: Volume I - Europe ("CC:E")
- 12 new historical scenarios, each one including at least one of the three new nationalities.
- A complete manifest of all 432 Fate Cards included in CC:E and CC:M. Number crunchers rejoice!
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Specifications
Game type
Strategy Games
Min players
2
Minimum recommended age
12 Up
Brand
combat-commander
Warranty
Warranty information
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Warnings
CHOKING HAZARD - Children Under 3
This toy is not suitable for ages under 3 years. It contains one or more of the following items: marbles, small ball, or small parts.
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