There is a distant peak. One whose soaring vistas, winding caverns, and sheer faces shame lesser crags.
It is the culmination of what such a landscape should be, and as such claims only one name, The Mountain.
It is said that those who know the way, can find The Mountain at the summit of every climb, over the crest of any foothill, in the depths of all caves.
You are one such traveler, and you have led your people to The Mountain, for it is here that you shall make your lair.
In Lairs, 2 to 5 players take on the roles of powerful creatures that each build their homes in The Mountain.
Deep in The Mountain lie powerful artifacts, ancient sorceries, and untold riches. These Legacies, when claimed, will grant great power.
At the start game, players compete to excavate and build their Lairs to the center of the mountain to claim one of these prizes.
Once one player has taken the Legacy, they become the Enemy of the other players, who are not content to let one soul hold such power.
The remaining players band together as the Allies and fight their way through each chamber of the Enemy’s lair, and eventually confront them in a climactic finale.