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The Arduino Inventor's Guide : Learn Electronics by Making 10 Awesome Projects (Paperback)
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Key item features
With Arduino, you can build any hardware project you can imagine. This open-source platform is designed to help total beginners explore electronics, and with its easy-to-learn programming language, you can collect data about the world around you to make something truly interactive.
The Arduino Inventor's Guide opens with an electronics primer filled with essential background knowledge for your DIY journey. From there, you’ll learn your way around the Arduino through a classic hardware entry point—blinking LEDs. Over the course of the book, 11 hands-on projects will teach you how to:
–Build a stop light with LEDs
–Display the volume in a room on a warning dial
–Design and build a desktop fan
–Create a robot that draws with a motor and pens
–Create a servo-controlled balance beam
–Build your own playable mini piano
–Make a drag race timer to race toy cars against your friends
Each project focuses on a new set of skills, including breadboarding circuits; reading digital and analog inputs; reading magnetic, temperature, and other sensors; controlling servos and motors; and talking to your computer and the Web with an Arduino. At the end of every project, you’ll also find tips on how to use it and how to mod it with additional hardware or code.
What are you waiting for? Start making, and learn the skills you need to own your technology!
Uses the Arduino Uno board or SparkFun RedBoard
The Arduino Inventor's Guide opens with an electronics primer filled with essential background knowledge for your DIY journey. From there, you’ll learn your way around the Arduino through a classic hardware entry point—blinking LEDs. Over the course of the book, 11 hands-on projects will teach you how to:
–Build a stop light with LEDs
–Display the volume in a room on a warning dial
–Design and build a desktop fan
–Create a robot that draws with a motor and pens
–Create a servo-controlled balance beam
–Build your own playable mini piano
–Make a drag race timer to race toy cars against your friends
Each project focuses on a new set of skills, including breadboarding circuits; reading digital and analog inputs; reading magnetic, temperature, and other sensors; controlling servos and motors; and talking to your computer and the Web with an Arduino. At the end of every project, you’ll also find tips on how to use it and how to mod it with additional hardware or code.
What are you waiting for? Start making, and learn the skills you need to own your technology!
Uses the Arduino Uno board or SparkFun RedBoard
Specs
- Book formatPaperback
- Fiction/nonfictionNon-Fiction
- Pages336
- Reading levelKindergarten, Preschool
- Number in series1
- EditionStandard Edition
Current price is USD$24.76
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With Arduino, you can build any hardware project you can imagine. This open-source platform is designed to help total beginners explore electronics, and with its easy-to-learn programming language, you can collect data about the world around you to make something truly interactive. The Arduino Inventor's Guide opens with an electronics primer filled with essential background knowledge for your DIY journey. From there, you'll learn your way around the Arduino through a classic hardware entry point--blinking LEDs. Over the course of the book, 11 hands-on projects will teach you how to:
-Build a stop light with LEDs
-Display the volume in a room on a warning dial
-Design and build a desktop fan
-Create a robot that draws with a motor and pens
-Create a servo-controlled balance beam
-Build your own playable mini piano
-Make a drag race timer to race toy cars against your friends Each project focuses on a new set of skills, including breadboarding circuits; reading digital and analog inputs; reading magnetic, temperature, and other sensors; controlling servos and motors; and talking to your computer and the Web with an Arduino. At the end of every project, you'll also find tips on how to use it and how to mod it with additional hardware or code. What are you waiting for? Start making, and learn the skills you need to own your technology! Uses the Arduino Uno board or SparkFun RedBoard
-Build a stop light with LEDs
-Display the volume in a room on a warning dial
-Design and build a desktop fan
-Create a robot that draws with a motor and pens
-Create a servo-controlled balance beam
-Build your own playable mini piano
-Make a drag race timer to race toy cars against your friends Each project focuses on a new set of skills, including breadboarding circuits; reading digital and analog inputs; reading magnetic, temperature, and other sensors; controlling servos and motors; and talking to your computer and the Web with an Arduino. At the end of every project, you'll also find tips on how to use it and how to mod it with additional hardware or code. What are you waiting for? Start making, and learn the skills you need to own your technology! Uses the Arduino Uno board or SparkFun RedBoard
With Arduino, you can build any hardware project you can imagine. This open-source platform is designed to help total beginners explore electronics, and with its easy-to-learn programming language, you can collect data about the world around you to make something truly interactive.
The Arduino Inventor's Guide opens with an electronics primer filled with essential background knowledge for your DIY journey. From there, you’ll learn your way around the Arduino through a classic hardware entry point—blinking LEDs. Over the course of the book, 11 hands-on projects will teach you how to:
–Build a stop light with LEDs
–Display the volume in a room on a warning dial
–Design and build a desktop fan
–Create a robot that draws with a motor and pens
–Create a servo-controlled balance beam
–Build your own playable mini piano
–Make a drag race timer to race toy cars against your friends
Each project focuses on a new set of skills, including breadboarding circuits; reading digital and analog inputs; reading magnetic, temperature, and other sensors; controlling servos and motors; and talking to your computer and the Web with an Arduino. At the end of every project, you’ll also find tips on how to use it and how to mod it with additional hardware or code.
What are you waiting for? Start making, and learn the skills you need to own your technology!
Uses the Arduino Uno board or SparkFun RedBoard
The Arduino Inventor's Guide opens with an electronics primer filled with essential background knowledge for your DIY journey. From there, you’ll learn your way around the Arduino through a classic hardware entry point—blinking LEDs. Over the course of the book, 11 hands-on projects will teach you how to:
–Build a stop light with LEDs
–Display the volume in a room on a warning dial
–Design and build a desktop fan
–Create a robot that draws with a motor and pens
–Create a servo-controlled balance beam
–Build your own playable mini piano
–Make a drag race timer to race toy cars against your friends
Each project focuses on a new set of skills, including breadboarding circuits; reading digital and analog inputs; reading magnetic, temperature, and other sensors; controlling servos and motors; and talking to your computer and the Web with an Arduino. At the end of every project, you’ll also find tips on how to use it and how to mod it with additional hardware or code.
What are you waiting for? Start making, and learn the skills you need to own your technology!
Uses the Arduino Uno board or SparkFun RedBoard
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Specifications
Book format
Paperback
Fiction/nonfiction
Non-Fiction
Pages
336
Reading level
Kindergarten, Preschool
Warranty
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