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3d game programming c++: The Complete Guide to Engine Architecture, Vulkan Graphics, and High-Performance Systems: From , (Paperback)
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- 3d game programming c++: The Complete Guide to Engine Architecture, Vulkan Graphics, and High-Performance Systems: From , (Paperback)
- Author: Independently Published
- ISBN: 9798243244244
- Format: Paperback
- Publication Date: 2026-01-09
- Page Count: 298
Specs
- Book formatPaperback
- Fiction/nonfictionNon-Fiction
- GenreComputing & Internet
- Pages298
- SubgenreLanguages
- Series titleNo Series
Current price is USD$16.99
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Product details
Want to create games that come to life? 3D Game Programming with C++ is your gateway to mastering the art of developing immersive 3D worlds from scratch. Whether you're an aspiring game developer or an experienced programmer looking to level up, this book gives you the tools, techniques, and real-world examples you need to bring your game ideas to life.
Inside, you'll discover:
- A comprehensive guide to understanding the building blocks of 3D game programming, with clear explanations that make complex concepts easy to grasp.
- Practical, hands-on examples that take you through every step, from setting up your first game to implementing advanced features like physics, AI, and rendering.
- Expert tips on optimizing performance and creating efficient, smooth-running games that keep players coming back for more.
- Real-world projects that give you the opportunity to apply what you've learned and create your own fully functioning 3D games.
- C++ mastery, with in-depth coverage of the language and best practices tailored for 3D game development.
This is more than just a technical manual-3D Game Programming with C++ is your blueprint for turning your passion into a reality. Get ready to build the games of tomorrow. Your journey starts here.
- 3d game programming c++: The Complete Guide to Engine Architecture, Vulkan Graphics, and High-Performance Systems: From , (Paperback)
- Author: Independently Published
- ISBN: 9798243244244
- Format: Paperback
- Publication Date: 2026-01-09
- Page Count: 298
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Specifications
Book format
Paperback
Fiction/nonfiction
Non-Fiction
Genre
Computing & Internet
Pages
298
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