
GMT Games The Gathering Storm Prequel To A World At War GMT 1502
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Key item features
- "Gathering Storm", both a game in its own right and a prequel to GMT’s "A World at War", covers the period from 1935 to the outbreak of World War II
- Like "A World at War", "Gathering Storm" simulates the military, economic, political, diplomatic, research and production preparations for the Second World War, allowing the players to explore several "What if?" scenarios.
- "Gathering Storm" can be played as a separate game in a single session, with its own victory conditions, but "A World at War" players will want to press on and see how the war they have created plays out.
- While using different mechanics, the structure of "Gathering Storm" is consistent with "A World at War" and allows for a seamless transition to whatever alternate war the players planned - or stumbled - into.
- "Gathering Storm" is a must-buy for any committed "A World at War" player and an excellent – if possibly dangerously time consuming – introduction to the "A World at War" universe.
Specs
- Game typeStrategy Games
- Minimum recommended age15 years
- BrandGMT Games
- MaterialCardboard
- Color""
- Dimensions9.00 x 2.00 x 12.00 in
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Starting from $114.99
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About this item
Product details
Gathering Storm: Prequel to a World at War
"Gathering Storm", both a game in its own right and a prequel to GMT’s "A World at War", covers the period from 1935 to the outbreak of World War II, whenever that might be. Like "A World at War", "Gathering Storm" simulates the military, economic, political, diplomatic, research and production preparations for the Second World War, allowing the players to explore several "What if?" scenarios.
"Gathering Storm" can be played as a separate game in a single session, with its own victory conditions, but "A World at War" players will want to press on and see how the war they have created plays out. While using different mechanics, the structure of "Gathering Storm" is consistent with "A World at War" and allows for a seamless transition to whatever alternate war the players planned - or stumbled - into.
"Gathering Storm" is a must-buy for any committed "A World at War" player, an excellent – and possibly dangerously time consuming – introduction to the "A World at War" universe for those unfamiliar with that game, and a enjoyable and instructive fast-paced game all on its own.
Product Part Number: 1502
"Gathering Storm", both a game in its own right and a prequel to GMT’s "A World at War", covers the period from 1935 to the outbreak of World War II, whenever that might be. Like "A World at War", "Gathering Storm" simulates the military, economic, political, diplomatic, research and production preparations for the Second World War, allowing the players to explore several "What if?" scenarios.
"Gathering Storm" can be played as a separate game in a single session, with its own victory conditions, but "A World at War" players will want to press on and see how the war they have created plays out. While using different mechanics, the structure of "Gathering Storm" is consistent with "A World at War" and allows for a seamless transition to whatever alternate war the players planned - or stumbled - into.
"Gathering Storm" is a must-buy for any committed "A World at War" player, an excellent – and possibly dangerously time consuming – introduction to the "A World at War" universe for those unfamiliar with that game, and a enjoyable and instructive fast-paced game all on its own.
Product Part Number: 1502
- "Gathering Storm", both a game in its own right and a prequel to GMT’s "A World at War", covers the period from 1935 to the outbreak of World War II
- Like "A World at War", "Gathering Storm" simulates the military, economic, political, diplomatic, research and production preparations for the Second World War, allowing the players to explore several "What if?" scenarios.
- "Gathering Storm" can be played as a separate game in a single session, with its own victory conditions, but "A World at War" players will want to press on and see how the war they have created plays out.
- While using different mechanics, the structure of "Gathering Storm" is consistent with "A World at War" and allows for a seamless transition to whatever alternate war the players planned - or stumbled - into.
- "Gathering Storm" is a must-buy for any committed "A World at War" player and an excellent – if possibly dangerously time consuming – introduction to the "A World at War" universe.
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Specifications
Game type
Strategy Games
Minimum recommended age
15 years
Brand
GMT Games
Material
Cardboard
Warranty
Warranty information
Please be aware that the warranty terms on items offered for sale by third party Marketplace sellers may differ from those displayed in this section (if any). To confirm warranty terms on an item offered for sale by a third party Marketplace seller, please use the 'Contact seller' feature on the third party Marketplace seller's information page and request the item's warranty terms prior to purchase.
Warnings
CHOKING HAZARD - Children Under 3
This toy is not suitable for ages under 3 years. It contains one or more of the following items: marbles, small ball, or small parts.
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