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Angie Smibert

Video Games from Then to Now

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Video game technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of video games for elementary students. <p></p>The saga of video games is rife with epic quests, thievery, and competition. It took Ralph Baer about 15 years to complete his quest to play video games on home TVs, finally selling the first gaming console. Then Atari stole his table tennis game and made Pong and arcade history. Shortly after, Atari would also ignite the console wars with its Atari 2600. From Spacewar! to Mario Bros. to Fortnite, gaming has gone from geek to mainstream, with top Esports winners taking home millions of dollars. With virtual reality, where will gaming go next? <p></p>Engaging photographs and a running timeline illustrate important developments in the history of video games to support STEAM and history curriculum about inventions. A table of contents, glossary, further resources, and an index are included.

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Video game technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of video games for elementary students.

The saga of video games is rife with epic quests, thievery, and competition. It took Ralph Baer about 15 years to complete his quest to play video games on home TVs, finally selling the first gaming console. Then Atari stole his table tennis game and made Pong and arcade history. Shortly after, Atari would also ignite the console wars with its Atari 2600. From Spacewar! to Mario Bros. to Fortnite, gaming has gone from geek to mainstream, with top Esports winners taking home millions of dollars. With virtual reality, where will gaming go next?

Engaging photographs and a running timeline illustrate important developments in the history of video games to support STEAM and history curriculum about inventions. A table of contents, glossary, further resources, and an index are included.Video game technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of video games for elementary students.

The saga of video games is rife with epic quests, thievery, and competition. It took Ralph Baer about 15 years to complete his quest to play video games on home TVs, finally selling the first gaming console. Then Atari stole his table tennis game and made Pong and arcade history. Shortly after, Atari would also ignite the console wars with its Atari 2600. From Spacewar! to Mario Bros. to Fortnite, gaming has gone from geek to mainstream, with top Esports winners taking home millions of dollars. With virtual reality, where will gaming go next?

Engaging photographs and a running timeline illustrate important developments in the history of video games to support STEAM and history curriculum about inventions. A table of contents, glossary, further resources, and an index are included.

Specifications

Series Title
SEQUENCE Developments in Technology
Publisher
The Creative Company
Book Format
Paperback
Number of Pages
32
Author
Angie Smibert
Title
Video Games from Then to Now
ISBN-13
9781681526119
Publication Date
July, 2020
Assembled Product Dimensions (L x W x H)
9.00 x 6.00 x 1.50 Inches
ISBN-10
1681526115

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