First, for those that don't know, this is a new edition of the game. There is an older version that is not so streamlined in artistic design or component quality, but you should know it exists so you can compare the two and see which you like better. This updated version will be preferable to most people. This game's greatest characteristic is that it manages to land squarely on all the points that make a game great. Quality components of a manageable size and quantity that function intuitively. The game is easy to learn but still presents a fair challenge to the players; it does not scare newcomers away by being confusing or by pummeling them into the ground the first time out. Long-time gamers will also find the game engaging and challenging, as there are a decent number of decisions to be made and good replayability due to randomness and multiple playable characters with varying special abilities. The theme of the game rides the line between fantasy and realism, appealing to a wide range of players because it's plausible, yet dramatic, extreme, and improbable. The idea of a worldwide pandemic is extremely distasteful and prevented me from buying the game for a long time, but ultimately this consideration falls by the wayside because the game doesn't drive home the uncomfortable nature of the theme by drumming up fearful scenarios and images; the viruses don't even have names, just colors. I also don't typically enjoy games with realistic themes (realistic = mundane, to my mind), but the theme is not so deeply immersive that you're forced to face it continuously, and the gameplay is engaging and rewarding enough to far outbalance any negative thematic considerations. This is a game for everyone, plain and simple. Reasonable rule set, play length and component quantity; fun and engaging, broadly appealing, quality production, highly portable - leaves nothing to be desired.