Programming Arduino: Getting Started With Sketches

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Programming Arduino: Getting Started With Sketches

Format:  Paperback,

162 pages

Publisher: McGraw-Hill

Publish Date: Nov 2011

ISBN-13: 9780071784221

ISBN-10: 0071784225

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Book Information

The following content was provided by the publisher.
Program Arduino with ease

Using clear, easy-to-follow examples, "Programming Arduino: Getting Started with Sketches" reveals the software side of Arduino and explains how to write well-crafted sketches using the modified C language of Arduino. No prior programming experience is required The downloadable sample programs featured in the book can be used as-is or modified to suit your purposes. Understand Arduino hardware fundamentals Install the software, power it up, and upload your first sketch Learn C language basics Write functions in Arduino sketches Structure data using arrays and strings Use Arduino's digital and analog inputs and outputs in your programs Work with the Standard Arduino Library Write sketches that can store data Program LCD displays Use an Ethernet shield to enable Arduino to function as a web server Write your own Arduino libraries

In December 2011, Arduino 1.0 was released. This changed a few things that have caused two of the sketches in this book to break. The change that has caused trouble is that the classes 'Server' and 'Client' have been renamed to 'EthernetServer' and 'EthernetClient' respectively. To fix this: Edit sketches 10-01 and 10-02 to replace all occurrences of the word 'Server' with 'EthernetServer' and all occurrences of 'Client' with 'EthernetClient'. Alternatively, you can download the modified sketches for 10-01 and 10-02 from here: http: //www.arduinobook.com/arduino-1-0

Make Great Stuff
TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.

Specifications

Publisher: McGraw-Hill
Publish Date: Nov 2011
ISBN-13: 9780071784221
ISBN-10: 0071784225
Format: Paperback
Number of Pages: 162
Shipping Weight (in pounds): 0.45
Product in Inches (L x W x H): 5.5 x 8.0 x 0.25
Walmart No.: 9780071784221

Chapter outline

Acknowledgmentsp. ix
Introductionp. xi
This Is Arduinop. 1
Microcontrollersp. 1
Development Boardsp. 2
ATour of an Arduino Boardp. 3
Power Supplyp. 4
Power Connectionsp. 4
Analog Inputsp. 4
Digital Connectionsp. 5
Microcontrollerp. 5
Other Componentsp. 6
The Origins of Arduinop. 7
The Arduino Familyp. 8
Uno, Duemilanove, and Diecimilap. 9
Megap. 10
Nanop. 10
Bluetoothp. 11
Lilypadp. 11
Other "Official" Boardsp. 13
Arduino Clones and Variantsp. 13
Conclusionp. 13
Getting Startedp. 15
Powering Upp. 15
Installing the Softwarep. 16
Uploading Your First Sketchp. 17
The Arduino Applicationp. 22
Conclusionp. 25
C Language Basicsp. 27
Programmingp. 27
What Is a Programming Language?p. 29
Blink-Again!p. 34
Variablesp. 36
Experiments in Cp. 38
Numeric Variables and Arithmeticp. 40
Commandsp. 42
ifp. 42
forp. 45
whilep. 48
The #define Directivep. 48
Conclusionp. 49
Functionsp. 51
What Is a Function?p. 51
Parametersp. 53
Global, Local, and Static Variablesp. 54
Return Valuesp. 57
Other Variable Typesp. 58
floatsp. 59
booleanp. 59
Other Data Typesp. 61
Coding Stylep. 62
Indentationp. 62
Opening Bracesp. 63
Whitespacep. 64
Commentsp. 64
Conclusionp. 66
Arrays and Stringsp. 67
Arraysp. 67
Morse Code SOS Using Arraysp. 71
String Arraysp. 72
String Literalsp. 72
String Variablesp. 73
A Morse Code Translatorp. 74
Datap. 75
Globals and Setupp. 76
The loop functionp. 76
The flashSequence Functionp. 80
The flashDotOrDash Functionp. 81
Putting It All Togetherp. 81
Conclusionp. 83
Input and Outputp. 85
Digital Outputsp. 85
Digital Inputsp. 89
Pull-up Resistorsp. 90
Internal Pull-up Resistorsp. 93
Debouncingp. 94
Analog Outputsp. 100
Analog Inputp. 102
Conclusionp. 103
The Standard Arduino Libraryp. 105
Random Numbersp. 105
Math Functionsp. 108
Bit Manipulationp. 109
Advanced I/Op. 111
Generating Tonesp. 111
Feeding Shift Registersp. 112
Interruptsp. 112
Conclusionp. 114
Data Storagep. 115
Constantsp. 115
The PROGMEM Directivep. 116
EEPROMp. 117
Storing an int in EEPROMp. 118
Storing a float in EEPROM (Unions)p. 119
Storing a String in EEPROMp. 120
Clearing the Contents of EEPROMp. 121
Compressionp. 121
Range Compressionp. 121
Conclusionp. 123
LCD Displaysp. 125
A USB Message Boardp. 127
Using the Displayp. 129
Other LCD Library Functionsp. 130
Conclusionp. 130
Arduino Ethernet Programmingp. 131
Ethernet Shieldsp. 132
Communicating with Web Serversp. 132
HTTPp. 132
HTMLp. 132
Arduino as a Web Serverp. 134
Setting Arduino Pins over the Networkp. 137
Conclusionp. 142
C++ and Librariesp. 143
Object Orientationp. 143
Classes and Methodsp. 143
Built-in Library Examplep. 144
Writing Librariesp. 144
The Header Filep. 145
The Implementation Filep. 146
Completing Your Libraryp. 147
Conclusionp. 151
Indexp. 153

Book description

Program Arduino with ease!

Using clear, easy-to-follow examples, Programming Arduino: Getting Started with Sketches reveals the software side of Arduino and explains how to write well-crafted sketches using the modified C language of Arduino. No prior programming experience is required! The downloadable sample programs featured in the book can be used as-is or modified to suit your purposes.

  • Understand Arduino hardware fundamentals
  • Install the software, power it up, and upload your first sketch
  • Learn C language basics
  • Write functions in Arduino sketches
  • Structure data using arrays and strings
  • Use Arduino's digital and analog inputs and outputs in your programs
  • Work with the Standard Arduino Library
  • Write sketches that can store data
  • Program LCD displays
  • Use an Ethernet shield to enable Arduino to function as a web server
  • Write your own Arduino libraries

In December 2011, Arduino 1.0 was released. This changed a few things that have caused two of the sketches in this book to break. The change that has caused trouble is that the classes 'Server' and 'Client' have been renamed to 'Ethernet Server' and 'Ethernet Client' respectively. To fix this:

  • Edit sketches 10-01 and 10-02 to replace all occurrences of the word 'Server' with 'Ethernet Server' and all occurrences of 'Client' with 'Ethernet Client'.
  • Alternatively, you can download the modified sketches for 10-01 and 10-02 from here: http://www.arduinobook.com/arduino-1-0

Make Great Stuff!

TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.

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