Newsgames: Journalism at Play

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Newsgames: Journalism at Play

Format:  Hardcover,

235 pages

Publisher: Mit Pr

Publish Date: Oct 2010

ISBN-13: 9780262014878

ISBN-10: 0262014874

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Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of "Newsgames" propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. "Wired" magazine's game "Cutthroat Capitalism," for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism--not just an occasional treat for online readers--newsgames can make a valuable contribution.

Specifications

Publisher: Mit Pr
Publish Date: Oct 2010
ISBN-13: 9780262014878
ISBN-10: 0262014874
Format: Hardcover
Number of Pages: 235
Shipping Weight (in pounds): 1.05
Product in Inches (L x W x H): 8.5 x 9.5 x 0.75
Walmart No.: 9780262014878

Chapter outline

Acknowledgmentsp. vii
Newsgamesp. 1
Current Eventsp. 11
Infographicsp. 35
Documentaryp. 61
Puzzlesp. 83
Literacyp. 105
Communityp. 127
Platformsp. 151
Journalism at Playp. 175
Notesp. 183
Bibliographyp. 205
Indexp. 225

Book description

Journalism has embraced digital media in its struggle to survive. But most onlinejournalism just translates existing practices to the Web: stories are written and edited as they arefor print; video and audio features are produced as they would be for television and radio. Theauthors of Newsgames propose a new way of doing good journalism: videogames. Video games are native to computers rather than a digitized form of prior media.

Games simulate howthings work by constructing interactive models; journalism as game involves more than justrevisiting old forms of news production. Wired magazine's game CutthroatCapitalism, for example, explains the economics of Somali piracy by putting the player incommand of a pirate ship, offering choices for hostage negotiation strategies. Video games do notoffer a panacea for the ills of contemporary news organizations. But if the industry embraces themas a viable method of doing journalism--not just an occasional treat for online readers--newsgamescan make a valuable contribution.

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