Third Person: Authoring and Exploring Vast Narratives

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Third Person: Authoring and Exploring Vast Narratives

Format:  Hardcover,

477 pages

Publisher: Mit Pr

Publish Date: May 2009

ISBN-13: 9780262232630

ISBN-10: 0262232634

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The ever-expanding capacities of computing offer new narrative possibilities for virtual worlds. Yet vast narratives--featuring an ongoing and intricately developed storyline, many characters, and multiple settings--did not originate with, and are not limited to, Massively Multiplayer Online Games. Thomas Mann's Joseph and His Brothers, J. R. R. Tolkien's Lord of the Rings, Marvel's Spiderman, and the complex stories of such television shows as Dr. Who, The Sopranos, and Lost all present vast fictional worlds. Third Person explores strategies of vast narrative across a variety of media, including video games, television, literature, comic books, tabletop games, and digital art. The contributors--media and television scholars, novelists, comic creators, game designers, and others--investigate such issues as continuity, canonicity, interactivity, fan fiction, technological innovation, and cross-media phenomena. Chapters examine a range of topics, including storytelling in a multiplayer environment; narrative techniques for a 3,000,000-page novel; continuity (or the impossibility of it) in Doctor Who; managing multiple intertwined narratives in superhero comics; the spatial experience of the Final Fantasy role-playing games; World of Warcraft adventure texts created by designers and fans; and the serial storytelling of The Wire. Taken together, the multidisciplinary conversations in Third Person, along with Harrigan and Wardrip-Fruin's earlier collections First Person and Second Person, offer essential insights into how fictions are constructed and maintained in very different forms of media at the beginning of the twenty-first century.

Specifications

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Publisher: Mit Pr
Publish Date: May 2009
ISBN-13: 9780262232630
ISBN-10: 0262232634
Format: Hardcover
Number of Pages: 477
Shipping Weight (in pounds): 2.38
Product in Inches (L x W x H): 8.25 x 9.25 x 1.25

Book description

The ever-expanding capacities of computing offer new narrative possibilities forvirtual worlds. Yet vast narratives--featuring an ongoing and intricately developed storyline, manycharacters, and multiple settings--did not originate with, and are not limited to, MassivelyMultiplayer Online Games. Thomas Mann's Joseph and His Brothers, J. R. R. Tolkien's Lord of theRings, Marvel's Spiderman, and the complex stories of such television shows as Dr. Who, TheSopranos, and Lost all present vast fictional worlds. Third Person explores strategies of vastnarrative across a variety of media, including video games, television, literature, comic books, tabletop games, and digital art.

The contributors--media and television scholars, novelists, comiccreators, game designers, and others--investigate such issues as continuity, canonicity, interactivity, fan fiction, technological innovation, and cross-media phenomena. Chapters examine arange of topics, including storytelling in a multiplayer environment; narrative techniques for a3,000,000-page novel; continuity (or the impossibility of it) in Doctor Who; managing multipleintertwined narratives in superhero comics; the spatial experience of the Final Fantasy role-playinggames; World of Warcraft adventure texts created by designers and fans; and the serial storytellingof The Wire.

Taken together, the multidisciplinary conversations in Third Person, along with Harrigan and Wardrip-Fruin's earlier collections First Person and Second Person, offer essentialinsights into how fictions are constructed and maintained in very different forms of media at thebeginning of the twenty-first century.

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