|
|
HALO 3: ODST By Mark Walton, Gamespot |
Cheater's Corner — Download, Play,
Win! Here's what you will find in the Guide: * You will need Adobe Acrobat Reader to view the Game Guide. Download
Adobe Acrobat Reader now. |
It's been almost two years since Halo 3 came out, and although the game still enjoys popularity on Xbox Live, there is significant anticipation for a new game in the series. With Halo 3: ODST, Bungie has taken the well-known universe and created a whole new story within it, taking place between the events of Halo 2 and Halo 3. Rather than play as Master Chief, you play as the Rookie, an orbital drop shock trooper in the war-torn city of New Mombasa. We were lucky enough to get some hands-on time with the game's new four player co-op mode, Firefight, to see if it lives up to the esteemed Halo name. Firefight takes inspiration from Gears of War 2's Horde mode and pits four players against wave after wave of covenant enemies via system link, split-screen, or Xbox Live. The prematch setup looks similar to the one in Halo 3, and the party leader can choose different match settings and the map. However, once the game begins, there are a number of changes that give the game a different feel from Halo 3. |
New weapons have also been introduced in ODST: a suppressed submachine gun rifle and an Auto Mag pistol. The rifle feels like a much tougher weapon than the standard Halo 3 rifle--it's louder, has armour-piercing bullets, and a great zoom for picking out enemies from afar. The gun feels very powerful, but it extended shooting results in some pretty hefty recoil, so we found it best to fire in short bursts. The Auto Mag harks back to the much-loved pistol from the original Halo and is also very powerful--even such large enemies as brutes and hunters can be taken down by it. And, it has a zoom mode, which allowed us to pull off some very satisfying headshots. |
The Firefight mode introduces several gameplay mechanics. Each team is given seven lives, which are shared between them. Extra lives are only given after the completion of each wave, but if all the lives are lost, then the game ends. There's an unlimited number of waves to play through, and each wave has a number of stages to complete. In each stage, greater numbers of enemies attack the team before starting over again in the next round. After a wave is completed, skulls are introduced, which give the enemy extra abilities. In our game, we saw a skull called "catch" added to game that caused all the enemies to throw grenades and bombard our team with plasmas. We were also told of another skull called black eye where the player can replenish stamina by launching melee attacks on the enemy. |
Though the game is graphically similar to Halo 3, the art style is slightly different. It retains the "futuristic earth" Halo look, but adds a twist of film noir with dark and moody environments. Bungie mentioned that the game had been influenced by the sci-fi classic Blade Runner, with much of the game taking place at night and the gleaming lights of the city glowing in the background. |
| Back to Top |